Henri Verbeet : d3d10core: Implement ID3D10Device::VSSetShader().
by Alexandre Julliard May 28, 2009
by Alexandre Julliard May 28, 2009
May 28, 2009
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May 28, 2009
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Henri Verbeet : d3d10core: Don' t complain as much about setting a NULL geometry shader.
by Alexandre Julliard May 28, 2009
by Alexandre Julliard May 28, 2009
May 28, 2009
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May 28, 2009
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Dmitry Timoshkov : winex11.drv: Avoid a crash if not in a desktop mode.
by Alexandre Julliard May 28, 2009
by Alexandre Julliard May 28, 2009
May 28, 2009
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Henri Verbeet : wined3d: Match the d3d10 name for WINED3DDECLUSAGE_POSITION .
by Alexandre Julliard May 28, 2009
by Alexandre Julliard May 28, 2009
May 28, 2009
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Michael Stefaniuc : notepad: Use the ARRAY_SIZE() macro if we already have it.
by Alexandre Julliard May 28, 2009
by Alexandre Julliard May 28, 2009
May 28, 2009
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Henri Verbeet : wined3d: Use the output signature to setup SM4 vertex shader output semantics.
by Alexandre Julliard May 28, 2009
by Alexandre Julliard May 28, 2009
May 28, 2009
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Michael Stefaniuc : notepad: Rename the SIZEOF macro to the more descriptive ARRAY_SIZE.
by Alexandre Julliard May 28, 2009
by Alexandre Julliard May 28, 2009
May 28, 2009
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Nikolay Sivov : comctl32/tooltips: Move parameter cast to WinProc.
by Alexandre Julliard May 28, 2009
by Alexandre Julliard May 28, 2009
May 28, 2009
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