Stefan Dösinger : wined3d: Manage vs_compile_args in the backends.
by Alexandre Julliard May 28, 2009
by Alexandre Julliard May 28, 2009
May 28, 2009
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May 28, 2009
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Louis Lenders : wined3d: Fix CheckDeviceMultiSampleType when queried with D3DMULTISAMPLE_NONE.
by Alexandre Julliard May 28, 2009
by Alexandre Julliard May 28, 2009
May 28, 2009
1
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May 28, 2009
1
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Peter Hedlund : kernel32: Mask out obsolete flags in GlobalAlloc.
by Alexandre Julliard May 28, 2009
by Alexandre Julliard May 28, 2009
May 28, 2009
1
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Stefan Dösinger : wined3d: Make find_gl_vshader backend specific.
by Alexandre Julliard May 28, 2009
by Alexandre Julliard May 28, 2009
May 28, 2009
1
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Stefan Dösinger : wined3d: Manage ps_compiled_shader in the backends.
by Alexandre Julliard May 28, 2009
by Alexandre Julliard May 28, 2009
May 28, 2009
1
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Stefan Dösinger : wined3d: Remove the forward declaration added in the last patch.
by Alexandre Julliard May 28, 2009
by Alexandre Julliard May 28, 2009
May 28, 2009
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Henri Verbeet : wined3d: Remove the "declaration" parameter to IWineD3DDeviceImpl_CreateVertexShader().
by Alexandre Julliard May 28, 2009
by Alexandre Julliard May 28, 2009
May 28, 2009
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Stefan Dösinger : wined3d: Store the compile args in the compile context, not the shader.
by Alexandre Julliard May 28, 2009
by Alexandre Julliard May 28, 2009
May 28, 2009
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