wine-commits@list.winehq.org
September 2009
- 3 participants
- 866 discussions
Henri Verbeet : d3d8: Add a separate function for index buffer initialization.
by Alexandre Julliard Sept. 18, 2009
by Alexandre Julliard Sept. 18, 2009
Sept. 18, 2009
1
0
Henri Verbeet : d3d9: Add a separate function for vertex buffer initialization.
by Alexandre Julliard Sept. 18, 2009
by Alexandre Julliard Sept. 18, 2009
Sept. 18, 2009
1
0
Henri Verbeet : d3d9: Add a separate function for index buffer initialization.
by Alexandre Julliard Sept. 18, 2009
by Alexandre Julliard Sept. 18, 2009
Sept. 18, 2009
1
0
Henri Verbeet : d3d10core: Add a separate function for d3d10_buffer initialization.
by Alexandre Julliard Sept. 18, 2009
by Alexandre Julliard Sept. 18, 2009
Sept. 18, 2009
1
0
Henri Verbeet : wined3d: Don' t free D3D textures until the wined3d texture is destroyed.
by Alexandre Julliard Sept. 18, 2009
by Alexandre Julliard Sept. 18, 2009
Sept. 18, 2009
1
0
Henri Verbeet : wined3d: Add a separate function for buffer initialization.
by Alexandre Julliard Sept. 18, 2009
by Alexandre Julliard Sept. 18, 2009
Sept. 18, 2009
1
0
1
0
Sept. 17, 2009
1
0
Aric Stewart : wininet: Be sure to set lpwfs-> pasvSocket to -1 when closing the socket to prevent double closes.
by Alexandre Julliard Sept. 17, 2009
by Alexandre Julliard Sept. 17, 2009
Sept. 17, 2009
1
0
Henri Verbeet : d3d8: Add a separate function for texture initialization.
by Alexandre Julliard Sept. 17, 2009
by Alexandre Julliard Sept. 17, 2009
Sept. 17, 2009
1
0