wine-commits@list.winehq.org
January 2010
- 3 participants
- 615 discussions
Jan. 25, 2010
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Rico Schüller : d3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_object().
by Alexandre Julliard Jan. 25, 2010
by Alexandre Julliard Jan. 25, 2010
Jan. 25, 2010
1
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Rico Schüller : d3d10: Implement ID3D10EffectPass:: GetGeometryShaderDesc().
by Alexandre Julliard Jan. 25, 2010
by Alexandre Julliard Jan. 25, 2010
Jan. 25, 2010
1
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Rico Schüller : d3d10: Implement ID3D10EffectPass:: GetVertexShaderDesc().
by Alexandre Julliard Jan. 25, 2010
by Alexandre Julliard Jan. 25, 2010
Jan. 25, 2010
1
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Rico Schüller : d3d10: Implement ID3D10EffectPass:: GetPixelShaderDesc().
by Alexandre Julliard Jan. 25, 2010
by Alexandre Julliard Jan. 25, 2010
Jan. 25, 2010
1
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Rico Schüller : d3d10: Parse shaders in parse_fx10_local_variable().
by Alexandre Julliard Jan. 25, 2010
by Alexandre Julliard Jan. 25, 2010
Jan. 25, 2010
1
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1
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Hans Leidekker : winhttp: Adjust connect timeout to the value observed on Windows.
by Alexandre Julliard Jan. 25, 2010
by Alexandre Julliard Jan. 25, 2010
Jan. 25, 2010
1
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Jan. 25, 2010
1
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Hans Leidekker : pdh: Add a stub implementation of PdhSetDefaultRealTimeDataSource.
by Alexandre Julliard Jan. 25, 2010
by Alexandre Julliard Jan. 25, 2010
Jan. 25, 2010
1
0