Henri Verbeet : ddraw: Use a less offensive handle table implementation for surfaces.
by Alexandre Julliard July 30, 2010
by Alexandre Julliard July 30, 2010
July 30, 2010
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July 30, 2010
1
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Henri Verbeet : wined3d: Move the draw buffer array to the context.
by Alexandre Julliard July 30, 2010
by Alexandre Julliard July 30, 2010
July 30, 2010
1
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Henri Verbeet : wined3d: Add support for ARB_texture_compression_rgtc.
by Alexandre Julliard July 30, 2010
by Alexandre Julliard July 30, 2010
July 30, 2010
1
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Stefan Dösinger : wined3d: The flag parameter in shader_hw_sample is a WORD.
by Alexandre Julliard July 30, 2010
by Alexandre Julliard July 30, 2010
July 30, 2010
1
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Henri Verbeet : ddraw: Use a less offensive handle table implementation for stateblocks.
by Alexandre Julliard July 30, 2010
by Alexandre Julliard July 30, 2010
July 30, 2010
1
0
Henri Verbeet : d3d9/tests: Read from the appropriate pixels in test_constant_clamp_vs().
by Alexandre Julliard July 30, 2010
by Alexandre Julliard July 30, 2010
July 30, 2010
1
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Stefan Dösinger : wined3d: The ARB loop unroller' s iteration is unsigned.
by Alexandre Julliard July 30, 2010
by Alexandre Julliard July 30, 2010
July 30, 2010
1
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David Hedberg : shell32: Fixup IShellItemArray_Constructor helper.
by Alexandre Julliard July 30, 2010
by Alexandre Julliard July 30, 2010
July 30, 2010
1
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July 30, 2010
1
0