wine-commits@list.winehq.org
March 2011
- 2 participants
- 849 discussions
Henri Verbeet : wined3d: Retrieve the surface' s texture name through a function.
by Alexandre Julliard March 2, 2011
by Alexandre Julliard March 2, 2011
March 2, 2011
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John Edmonds : gdi32/tests: Updated tests for top-down destination bitmaps.
by Alexandre Julliard March 2, 2011
by Alexandre Julliard March 2, 2011
March 2, 2011
1
0
Henri Verbeet : wined3d: Use basetexture_set_dirty() in some more places.
by Alexandre Julliard March 2, 2011
by Alexandre Julliard March 2, 2011
March 2, 2011
1
0
Rico Schüller : d3dcompiler: Move some code from header to source file.
by Alexandre Julliard March 2, 2011
by Alexandre Julliard March 2, 2011
March 2, 2011
1
0
Hans Leidekker : advapi32: Use a fixed computer SID that matches local user SIDs.
by Alexandre Julliard March 2, 2011
by Alexandre Julliard March 2, 2011
March 2, 2011
1
0
Hans Leidekker : server: Map the Unix user id to a local user SID instead of the interactive SID.
by Alexandre Julliard March 2, 2011
by Alexandre Julliard March 2, 2011
March 2, 2011
1
0
Henri Verbeet : wined3d: The basetexture_set_dirty() return value is never used.
by Alexandre Julliard March 2, 2011
by Alexandre Julliard March 2, 2011
March 2, 2011
1
0
Andrew Eikum : dsound: Also handle two-to-six-channel conversions.
by Alexandre Julliard March 2, 2011
by Alexandre Julliard March 2, 2011
March 2, 2011
1
0
John Edmonds : gdi32: Fixes GetDIBits for top-down destination bitmaps.
by Alexandre Julliard March 2, 2011
by Alexandre Julliard March 2, 2011
March 2, 2011
1
0
Rico Schüller : d3dcompiler: Implement ID3D11ShaderReflectionType::IsEqual().
by Alexandre Julliard March 2, 2011
by Alexandre Julliard March 2, 2011
March 2, 2011
1
0