Alexandre Julliard : kernel32: Implement DebugBreak directly in assembly.
by Alexandre Julliard June 16, 2011
by Alexandre Julliard June 16, 2011
June 16, 2011
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Alexandre Julliard : rpcrt4: Add a wrapper for NdrAsyncClientCall too.
by Alexandre Julliard June 16, 2011
by Alexandre Julliard June 16, 2011
June 16, 2011
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Marcus Meissner : ws2_32: Fixed select() number of fds (Coverity).
by Alexandre Julliard June 16, 2011
by Alexandre Julliard June 16, 2011
June 16, 2011
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June 16, 2011
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Alexandre Julliard : ntdll: Fetch the windows directory from the shared user data.
by Alexandre Julliard June 16, 2011
by Alexandre Julliard June 16, 2011
June 16, 2011
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June 16, 2011
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Henri Verbeet : wined3d: Check the correct debug class in checkGLcall.
by Alexandre Julliard June 16, 2011
by Alexandre Julliard June 16, 2011
June 16, 2011
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Henri Verbeet : wined3d: Only invert viewport y for onscreen destinations in surface_depth_blt().
by Alexandre Julliard June 16, 2011
by Alexandre Julliard June 16, 2011
June 16, 2011
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Henri Verbeet : wined3d: Require ARB_shader_texture_lod for SM3.
by Alexandre Julliard June 16, 2011
by Alexandre Julliard June 16, 2011
June 16, 2011
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Henri Verbeet : d3d9/tests: Add some tests for IDirect3DDevice9:: UpdateSurface().
by Alexandre Julliard June 16, 2011
by Alexandre Julliard June 16, 2011
June 16, 2011
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