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Henri Verbeet : wined3d: Use surface_load_location() instead of surface_internal_preload() in wined3d_device_update_surface().
by Alexandre Julliard June 17, 2011
by Alexandre Julliard June 17, 2011
June 17, 2011
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Henri Verbeet : d3d8: Implement IDirect3DVertexBuffer8 private data handling on top of wined3d_resource .
by Alexandre Julliard June 17, 2011
by Alexandre Julliard June 17, 2011
June 17, 2011
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Henri Verbeet : d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource .
by Alexandre Julliard June 17, 2011
by Alexandre Julliard June 17, 2011
June 17, 2011
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Alexandre Julliard : server: Only avoid running low-level hooks in processes currently suspended by a debugger .
by Alexandre Julliard June 17, 2011
by Alexandre Julliard June 17, 2011
June 17, 2011
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Henri Verbeet : d3d9: Implement IDirect3DIndexBuffer9 private data handling on top of wined3d_resource .
by Alexandre Julliard June 17, 2011
by Alexandre Julliard June 17, 2011
June 17, 2011
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Jonas Maebe : dinput: Hook up joysticks to DirectInput event queue on Mac OS X.
by Alexandre Julliard June 17, 2011
by Alexandre Julliard June 17, 2011
June 17, 2011
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