wine-commits@list.winehq.org
August 2011
- 2 participants
- 770 discussions
Matteo Bruni : wined3d: Store currently active texture in the wined3d context.
by Alexandre Julliard Aug. 25, 2011
by Alexandre Julliard Aug. 25, 2011
Aug. 25, 2011
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Aug. 25, 2011
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Aug. 25, 2011
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Aug. 25, 2011
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Aug. 25, 2011
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Matteo Bruni : wined3d: Make context_acquire() unconditional in a bunch of places.
by Alexandre Julliard Aug. 25, 2011
by Alexandre Julliard Aug. 25, 2011
Aug. 25, 2011
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Matteo Bruni : wined3d: Pass around the context instead of gl_info.
by Alexandre Julliard Aug. 25, 2011
by Alexandre Julliard Aug. 25, 2011
Aug. 25, 2011
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Aug. 25, 2011
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Henri Verbeet : wined3d: Pass a gl_info pointer to select_fragment_implementation().
by Alexandre Julliard Aug. 25, 2011
by Alexandre Julliard Aug. 25, 2011
Aug. 25, 2011
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Francois Gouget : msxml3/tests: Add a trailing '\n' to an ok() call.
by Alexandre Julliard Aug. 25, 2011
by Alexandre Julliard Aug. 25, 2011
Aug. 25, 2011
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