Alexandre Julliard : winex11: Move ChoosePixelFormat implementation to opengl32 and base it on DescribePixelFormat .
by Alexandre Julliard June 26, 2012
by Alexandre Julliard June 26, 2012
June 26, 2012
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Dmitry Timoshkov : windowscodecs: Implement TiffFrameDecode_GetThumbnail.
by Alexandre Julliard June 26, 2012
by Alexandre Julliard June 26, 2012
June 26, 2012
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Alexandre Julliard : gdi32: Forward SwapBuffers to opengl32 which in turn calls GdiSwapBuffers.
by Alexandre Julliard June 26, 2012
by Alexandre Julliard June 26, 2012
June 26, 2012
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Vincent Povirk : windowscodecs: Implement PixelFormatInfo_GetBitsPerPixel.
by Alexandre Julliard June 25, 2012
by Alexandre Julliard June 25, 2012
June 25, 2012
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Vincent Povirk : windowscodecs: Implement PixelFormatInfo_GetChannelCount.
by Alexandre Julliard June 25, 2012
by Alexandre Julliard June 25, 2012
June 25, 2012
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Vincent Povirk : windowscodecs: Implement IWICPixelFormatInfo:: GetFormatGUID.
by Alexandre Julliard June 25, 2012
by Alexandre Julliard June 25, 2012
June 25, 2012
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Vincent Povirk : windowscodecs: Implement IWICPixelFormatInfo2:: GetNumericRepresentation.
by Alexandre Julliard June 25, 2012
by Alexandre Julliard June 25, 2012
June 25, 2012
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Vincent Povirk : windowscodecs: Implement IWICPixelFormatInfo:: GetChannelMask.
by Alexandre Julliard June 25, 2012
by Alexandre Julliard June 25, 2012
June 25, 2012
1
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Józef Kucia : wined3d: Use the system memory pool for the logo surface.
by Alexandre Julliard June 25, 2012
by Alexandre Julliard June 25, 2012
June 25, 2012
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June 25, 2012
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