wine-commits@list.winehq.org
November 2014
- 2 participants
- 394 discussions
Henri Verbeet : d3d10core: Set wined3d state in d3d10_device_OMSetBlendState().
by Alexandre Julliard Nov. 4, 2014
by Alexandre Julliard Nov. 4, 2014
Nov. 4, 2014
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Henri Verbeet : d3d10core: Free the output signature after creating the wined3d shader.
by Alexandre Julliard Nov. 4, 2014
by Alexandre Julliard Nov. 4, 2014
Nov. 4, 2014
1
0
Sebastian Lackner : kernel32/tests: Add tests for FindFirstFileExW level FindExInfoBasic.
by Alexandre Julliard Nov. 4, 2014
by Alexandre Julliard Nov. 4, 2014
Nov. 4, 2014
1
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Sebastian Lackner : kernel32: Implement FindFirstFileExW level FindExInfoBasic.
by Alexandre Julliard Nov. 4, 2014
by Alexandre Julliard Nov. 4, 2014
Nov. 4, 2014
1
0
Sebastian Lackner : winealsa.drv: Avoid endless loop if registry keys are not accessible.
by Alexandre Julliard Nov. 4, 2014
by Alexandre Julliard Nov. 4, 2014
Nov. 4, 2014
1
0
Matteo Bruni : d3d8/tests: Add an ATI1N entry to the test_volume_blocks test.
by Alexandre Julliard Nov. 4, 2014
by Alexandre Julliard Nov. 4, 2014
Nov. 4, 2014
1
0
Henri Verbeet : wined3d: Use the input signature to setup SM4 pixel shader input semantics.
by Alexandre Julliard Nov. 4, 2014
by Alexandre Julliard Nov. 4, 2014
Nov. 4, 2014
1
0
Henri Verbeet : wined3d: Make a copy of shader signature string data.
by Alexandre Julliard Nov. 4, 2014
by Alexandre Julliard Nov. 4, 2014
Nov. 4, 2014
1
0
Bruno Jesus : dinput: Ensure variable is initialized when #define is not found (Cppcheck).
by Alexandre Julliard Nov. 4, 2014
by Alexandre Julliard Nov. 4, 2014
Nov. 4, 2014
1
0
Jonathan Vollebregt : reg/tests: Delete keys manually to prevent timeout on winxp/win2k.
by Alexandre Julliard Nov. 4, 2014
by Alexandre Julliard Nov. 4, 2014
Nov. 4, 2014
1
0