wine-commits@list.winehq.org
November 2015
- 2 participants
- 623 discussions
Józef Kucia : d3d11: Use wined3d_resource_{map, unmap}() instead of wined3d_texture_{map, unmap}().
by Alexandre Julliard Nov. 5, 2015
by Alexandre Julliard Nov. 5, 2015
Nov. 5, 2015
1
0
Sebastian Lackner : dinput: Ensure X11 input events are forwarded to wineserver even without message loop.
by Alexandre Julliard Nov. 5, 2015
by Alexandre Julliard Nov. 5, 2015
Nov. 5, 2015
1
0
Bruno Jesus : msrle32: Add support to decompress uncompressed frames.
by Alexandre Julliard Nov. 5, 2015
by Alexandre Julliard Nov. 5, 2015
Nov. 5, 2015
1
0
Sebastian Lackner : dinput: Print TRACE at the beginning of SysMouseWImpl_GetDeviceState function.
by Alexandre Julliard Nov. 5, 2015
by Alexandre Julliard Nov. 5, 2015
Nov. 5, 2015
1
0
Bruno Jesus : msrle32/tests: Add uncompressed frame decompressing test.
by Alexandre Julliard Nov. 5, 2015
by Alexandre Julliard Nov. 5, 2015
Nov. 5, 2015
1
0
Józef Kucia : d3d8: Use wined3d_resource_{map, unmap} () instead of wined3d_texture_{map, unmap}().
by Alexandre Julliard Nov. 5, 2015
by Alexandre Julliard Nov. 5, 2015
Nov. 5, 2015
1
0
Józef Kucia : d3d11: Implement d3d11_immediate_context_OMSetRenderTargets().
by Alexandre Julliard Nov. 5, 2015
by Alexandre Julliard Nov. 5, 2015
Nov. 5, 2015
1
0
Józef Kucia : d3d11/tests: Port test_il_append_aligned() from d3d10core.
by Alexandre Julliard Nov. 5, 2015
by Alexandre Julliard Nov. 5, 2015
Nov. 5, 2015
1
0
Józef Kucia : d3d9: Use wined3d_resource_{map, unmap} () instead of wined3d_texture_{map, unmap}().
by Alexandre Julliard Nov. 5, 2015
by Alexandre Julliard Nov. 5, 2015
Nov. 5, 2015
1
0
Nov. 5, 2015
1
0