July 29, 2015
1
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July 29, 2015
1
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Matteo Bruni : wined3d: Update GLSL vertex pipe replacement TODO comment.
by Alexandre Julliard July 29, 2015
by Alexandre Julliard July 29, 2015
July 29, 2015
1
0
Matteo Bruni : wined3d: Don' t unnecessarily fallback to immediate mode for FFP draws with the PSIZE attribute.
by Alexandre Julliard July 29, 2015
by Alexandre Julliard July 29, 2015
July 29, 2015
1
0
Henri Verbeet : d2d1: Take the bitmap' s alpha mode into account in bitmap brushes.
by Alexandre Julliard July 29, 2015
by Alexandre Julliard July 29, 2015
July 29, 2015
1
0
July 29, 2015
1
0
Nikolay Sivov : dwrite: Store run info for IDWriteGlyphRunAnalysis instance.
by Alexandre Julliard July 29, 2015
by Alexandre Julliard July 29, 2015
July 29, 2015
1
0
July 29, 2015
1
0
July 29, 2015
1
0
Hans Leidekker : winspool: Don't fail on empty server name in AddPrinterW.
by Alexandre Julliard July 29, 2015
by Alexandre Julliard July 29, 2015
July 29, 2015
1
0