wine-commits@list.winehq.org
November 2016
- 2 participants
- 465 discussions
Nov. 24, 2016
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Józef Kucia : wined3d: Add ARB_shader_image_load_store extension.
by Alexandre Julliard Nov. 24, 2016
by Alexandre Julliard Nov. 24, 2016
Nov. 24, 2016
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Nov. 24, 2016
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Nikolay Sivov : shell32: Use interface pointers instead of a pointer to implementation structure.
by Alexandre Julliard Nov. 23, 2016
by Alexandre Julliard Nov. 23, 2016
Nov. 23, 2016
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Michael Stefaniuc : winepulse: Avoid casting a COM object to an interface.
by Alexandre Julliard Nov. 23, 2016
by Alexandre Julliard Nov. 23, 2016
Nov. 23, 2016
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Henri Verbeet : wined3d: Don' t require the ARB program shader backend for the ARB fragment program FFP implementation.
by Alexandre Julliard Nov. 23, 2016
by Alexandre Julliard Nov. 23, 2016
Nov. 23, 2016
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Henri Verbeet : wined3d: Properly check for the required extensions before selecting the GLSL FFP implementations.
by Alexandre Julliard Nov. 23, 2016
by Alexandre Julliard Nov. 23, 2016
Nov. 23, 2016
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Henri Verbeet : wined3d: Prefer shader backends that support both vertex and fragment shaders over ones that support only either.
by Alexandre Julliard Nov. 23, 2016
by Alexandre Julliard Nov. 23, 2016
Nov. 23, 2016
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Henri Verbeet : wined3d: The drawable is a valid location for offscreen textures when " AlwaysOffscreen" is disabled.
by Alexandre Julliard Nov. 23, 2016
by Alexandre Julliard Nov. 23, 2016
Nov. 23, 2016
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Henri Verbeet : wined3d: Disable GL_TEXTURE_2D again in check_filter().
by Alexandre Julliard Nov. 23, 2016
by Alexandre Julliard Nov. 23, 2016
Nov. 23, 2016
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