wine-commits@list.winehq.org
November 2016
- 2 participants
- 465 discussions
Nikolay Sivov : strmbase: Use wine_dbgstr_longlong() to trace REFERENCE_TIME arguments.
by Alexandre Julliard Nov. 25, 2016
by Alexandre Julliard Nov. 25, 2016
Nov. 25, 2016
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Nikolay Sivov : strmbase: Allocate sample list as a part of queue structure.
by Alexandre Julliard Nov. 25, 2016
by Alexandre Julliard Nov. 25, 2016
Nov. 25, 2016
1
0
Józef Kucia : d3d9/tests: Add test for occlusion query with result bigger than UINT32_MAX.
by Alexandre Julliard Nov. 25, 2016
by Alexandre Julliard Nov. 25, 2016
Nov. 25, 2016
1
0
Józef Kucia : d3d10core/tests: Port test_occlusion_query() from d3d11.
by Alexandre Julliard Nov. 25, 2016
by Alexandre Julliard Nov. 25, 2016
Nov. 25, 2016
1
0
Nikolay Sivov : d2d1: Fix GetGradientStops() when asked for more stops than collection has.
by Alexandre Julliard Nov. 25, 2016
by Alexandre Julliard Nov. 25, 2016
Nov. 25, 2016
1
0
Józef Kucia : wined3d: Increase shader resource limit to MAX_SHADER_RESOURCE_VIEWS.
by Alexandre Julliard Nov. 25, 2016
by Alexandre Julliard Nov. 25, 2016
Nov. 25, 2016
1
0
Nov. 25, 2016
1
0
1
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Nikolay Sivov : strmbase: Remove a couple of redundant statements in Release() methods.
by Alexandre Julliard Nov. 25, 2016
by Alexandre Julliard Nov. 25, 2016
Nov. 25, 2016
1
0
Józef Kucia : wined3d: Synchronize shader memory accesses after each draw call.
by Alexandre Julliard Nov. 24, 2016
by Alexandre Julliard Nov. 24, 2016
Nov. 24, 2016
1
0