wine-commits@list.winehq.org
February 2016
- 2 participants
- 755 discussions
Józef Kucia : wined3d: Merge shader_glsl_sample() and shader_glsl_sample_lod().
by Alexandre Julliard Feb. 3, 2016
by Alexandre Julliard Feb. 3, 2016
Feb. 3, 2016
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Henri Verbeet : wined3d: Use wined3d_rendertarget_view_create() in wined3d_device_init_3d().
by Alexandre Julliard Feb. 3, 2016
by Alexandre Julliard Feb. 3, 2016
Feb. 3, 2016
1
0
Nikolay Sivov : dwrite: Add a zero width line after last mandatory breakpoint.
by Alexandre Julliard Feb. 3, 2016
by Alexandre Julliard Feb. 3, 2016
Feb. 3, 2016
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Feb. 3, 2016
1
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Feb. 3, 2016
1
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Nikolay Sivov : dwrite: Invalidate layout on all cases of attribute change.
by Alexandre Julliard Feb. 3, 2016
by Alexandre Julliard Feb. 3, 2016
Feb. 3, 2016
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Henri Verbeet : wined3d: Use wined3d_rendertarget_view_create() in wined3d_device_reset().
by Alexandre Julliard Feb. 3, 2016
by Alexandre Julliard Feb. 3, 2016
Feb. 3, 2016
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Henri Verbeet : ddraw: Use wined3d_resource_unmap() in ddraw_surface7_Unlock().
by Alexandre Julliard Feb. 3, 2016
by Alexandre Julliard Feb. 3, 2016
Feb. 3, 2016
1
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Henri Verbeet : ddraw: Use wined3d_resource_map() in surface_lock().
by Alexandre Julliard Feb. 3, 2016
by Alexandre Julliard Feb. 3, 2016
Feb. 3, 2016
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