Matteo Bruni : wined3d: Add support for core OpenGL geometry shaders.
by Alexandre Julliard May 23, 2016
by Alexandre Julliard May 23, 2016
May 23, 2016
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Matteo Bruni : wined3d: Fixup vertex position in geometry shaders.
by Alexandre Julliard May 23, 2016
by Alexandre Julliard May 23, 2016
May 23, 2016
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May 23, 2016
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Matteo Bruni : wined3d: Simplify shader interface matching for SM4+ vertex shaders.
by Alexandre Julliard May 23, 2016
by Alexandre Julliard May 23, 2016
May 23, 2016
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Henri Verbeet : wined3d: Send shader constant updates through the command stream.
by Alexandre Julliard May 23, 2016
by Alexandre Julliard May 23, 2016
May 23, 2016
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Alexandre Julliard : user32: Only start reusing DCEs after the cache reached its limit.
by Alexandre Julliard May 23, 2016
by Alexandre Julliard May 23, 2016
May 23, 2016
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Aaryaman Vasishta : d3drm: Keep a reference to IDirect3DRM in d3drm_texture.
by Alexandre Julliard May 23, 2016
by Alexandre Julliard May 23, 2016
May 23, 2016
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Matteo Bruni : wined3d: Reselect the current GLSL geometry shader when possible even if the VS changed.
by Alexandre Julliard May 23, 2016
by Alexandre Julliard May 23, 2016
May 23, 2016
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Aaryaman Vasishta : d3drm: Introduce d3drm_texture_destroy helper.
by Alexandre Julliard May 23, 2016
by Alexandre Julliard May 23, 2016
May 23, 2016
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