Matteo Bruni : wined3d: Clean up VS-PS interface matching in GLSL.
by Alexandre Julliard May 23, 2016
by Alexandre Julliard May 23, 2016
May 23, 2016
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Henri Verbeet : wined3d: Use debug_color() in wined3d_format_convert_from_float().
by Alexandre Julliard May 23, 2016
by Alexandre Julliard May 23, 2016
May 23, 2016
1
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Alexandre Julliard : user32: Completely free owned DCEs when the corresponding window/ class is destroyed.
by Alexandre Julliard May 23, 2016
by Alexandre Julliard May 23, 2016
May 23, 2016
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Aaryaman Vasishta : d3drm: Implement IDirect3DRMTexture{2-3}_InitFromImage.
by Alexandre Julliard May 23, 2016
by Alexandre Julliard May 23, 2016
May 23, 2016
1
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Matteo Bruni : wined3d: Get rid of the "reorder shaders" for SM4+.
by Alexandre Julliard May 23, 2016
by Alexandre Julliard May 23, 2016
May 23, 2016
1
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Matteo Bruni : wined3d: Alpha test emulation for core profile contexts.
by Alexandre Julliard May 23, 2016
by Alexandre Julliard May 23, 2016
May 23, 2016
1
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Józef Kucia : wined3d: Match position output register by sysval semantic value.
by Alexandre Julliard May 20, 2016
by Alexandre Julliard May 20, 2016
May 20, 2016
1
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May 20, 2016
1
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Vincent Povirk : user32: Don't regard the clipboard as changed if we don' t own it.
by Alexandre Julliard May 20, 2016
by Alexandre Julliard May 20, 2016
May 20, 2016
1
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Sebastian Lackner : wininet: Initialize user_len before GetUserNameW call.
by Alexandre Julliard May 20, 2016
by Alexandre Julliard May 20, 2016
May 20, 2016
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