Andrey Gusev : d3d10: Fix a typo in depthstencilstate_count variable name.
by Alexandre Julliard June 2, 2016
by Alexandre Julliard June 2, 2016
June 2, 2016
1
0
Józef Kucia : d3d11: Set blend states only when blending is enabled.
by Alexandre Julliard June 2, 2016
by Alexandre Julliard June 2, 2016
June 2, 2016
1
0
June 2, 2016
1
0
Matteo Bruni : wined3d: Fix FFP vertex shaders with ARB_explicit_attrib_location.
by Alexandre Julliard June 2, 2016
by Alexandre Julliard June 2, 2016
June 2, 2016
1
0
June 2, 2016
1
0
Matteo Bruni : wined3d: User clip planes emulation for core profile contexts.
by Alexandre Julliard June 2, 2016
by Alexandre Julliard June 2, 2016
June 2, 2016
1
0
June 2, 2016
1
0
1
0
June 2, 2016
1
0
Michael Stefaniuc : include: Add an inline version of EqualRect() too.
by Alexandre Julliard June 2, 2016
by Alexandre Julliard June 2, 2016
June 2, 2016
1
0