Henri Verbeet : wined3d: Merge wined3d_volume_load_location() into texture3d_load_location().
by Alexandre Julliard July 28, 2016
by Alexandre Julliard July 28, 2016
July 28, 2016
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Henri Verbeet : wined3d: Pass a texture and sub-resource index to wined3d_volume_srgb_transfer().
by Alexandre Julliard July 28, 2016
by Alexandre Julliard July 28, 2016
July 28, 2016
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July 28, 2016
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Huw Davies : gdi32: Access a few more properties directly from the DC in the dib driver.
by Alexandre Julliard July 28, 2016
by Alexandre Julliard July 28, 2016
July 28, 2016
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Józef Kucia : wined3d: Get rid of separate function for SM5 derivative instructions.
by Alexandre Julliard July 28, 2016
by Alexandre Julliard July 28, 2016
July 28, 2016
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Józef Kucia : wined3d: Handle SM5 derivative instructions in shader_get_registers_used().
by Alexandre Julliard July 28, 2016
by Alexandre Julliard July 28, 2016
July 28, 2016
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Józef Kucia : d3d10core/tests: Add test for DXGI_FORMAT_R10G10B10A2_UINT vertex format.
by Alexandre Julliard July 28, 2016
by Alexandre Julliard July 28, 2016
July 28, 2016
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Michael Stefaniuc : ddraw: Don't memset memory before overwritting it.
by Alexandre Julliard July 28, 2016
by Alexandre Julliard July 28, 2016
July 28, 2016
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Alexandre Julliard : kernel32/tests: Fix a few more loader test failures.
by Alexandre Julliard July 28, 2016
by Alexandre Julliard July 28, 2016
July 28, 2016
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Ken Thomases : ntdll: For Mac 64-bit, poke the TEB address to %gs: 0x30 and re-enable the inlining of NtCurrentTeb().
by Alexandre Julliard July 28, 2016
by Alexandre Julliard July 28, 2016
July 28, 2016
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