Ken Thomases : kernel32: For Mac 64-bit, re-enable the inlining of various functions, leveraging the TEB self pointer at %gs:0x30.
by Alexandre Julliard July 28, 2016
by Alexandre Julliard July 28, 2016
July 28, 2016
1
0
Aric Stewart : ntoskrnl: Build a more intelligent and correct RegistryPath if possible.
by Alexandre Julliard July 28, 2016
by Alexandre Julliard July 28, 2016
July 28, 2016
1
0
July 27, 2016
1
0
Francois Gouget : d3drm: Make d3drm_device_set_ddraw_device_d3d() static.
by Alexandre Julliard July 27, 2016
by Alexandre Julliard July 27, 2016
July 27, 2016
1
0
Józef Kucia : d3d11/tests: Add test for DXGI_FORMAT_R10G10B10A2_UINT vertex format.
by Alexandre Julliard July 27, 2016
by Alexandre Julliard July 27, 2016
July 27, 2016
1
0
Józef Kucia : d3d11/tests: Add test for buffer data initialization.
by Alexandre Julliard July 27, 2016
by Alexandre Julliard July 27, 2016
July 27, 2016
1
0
July 27, 2016
1
0
Józef Kucia : wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9.
by Alexandre Julliard July 27, 2016
by Alexandre Julliard July 27, 2016
July 27, 2016
1
0
Józef Kucia : d3d10core/tests: Add test for index buffer offset.
by Alexandre Julliard July 27, 2016
by Alexandre Julliard July 27, 2016
July 27, 2016
1
0
Józef Kucia : d3d10core/tests: Add test for buffer data initialization.
by Alexandre Julliard July 27, 2016
by Alexandre Julliard July 27, 2016
July 27, 2016
1
0