July 3, 2016
1
0
Alistair Leslie-Hughes : d3dx9_41: Share the source with d3dx9_36.
by Alexandre Julliard July 3, 2016
by Alexandre Julliard July 3, 2016
July 3, 2016
1
0
Alistair Leslie-Hughes : d3dx9_40: Share the source with d3dx9_36.
by Alexandre Julliard July 3, 2016
by Alexandre Julliard July 3, 2016
July 3, 2016
1
0
Alistair Leslie-Hughes : d3dx9_43: Share the source with d3dx9_36.
by Alexandre Julliard July 3, 2016
by Alexandre Julliard July 3, 2016
July 3, 2016
1
0
Alistair Leslie-Hughes : d3dx9_39: Share the source with d3dx9_36.
by Alexandre Julliard July 3, 2016
by Alexandre Julliard July 3, 2016
July 3, 2016
1
0
Alistair Leslie-Hughes : d3dx9_38: Share the source with d3dx9_36.
by Alexandre Julliard July 3, 2016
by Alexandre Julliard July 3, 2016
July 3, 2016
1
0
Aaryaman Vasishta : d3drm: Use a table in d3drm3_CreateObject() to create objects in a generic manner.
by Alexandre Julliard July 3, 2016
by Alexandre Julliard July 3, 2016
July 3, 2016
1
0
Michael Stefaniuc : wined3d: Use SetRect() instead of open coding it.
by Alexandre Julliard July 3, 2016
by Alexandre Julliard July 3, 2016
July 3, 2016
1
0
Alistair Leslie-Hughes : d3dx9_42: Share the source with d3dx9_36.
by Alexandre Julliard July 3, 2016
by Alexandre Julliard July 3, 2016
July 3, 2016
1
0
Michael Stefaniuc : strmbase: Use SetRect() instead of open coding it.
by Alexandre Julliard July 3, 2016
by Alexandre Julliard July 3, 2016
July 3, 2016
1
0