wine-commits@list.winehq.org
August 2016
- 2 participants
- 777 discussions
Jacek Caban : wininet: Return data available in current chunk in chunked_get_avail_data.
by Alexandre Julliard Aug. 2, 2016
by Alexandre Julliard Aug. 2, 2016
Aug. 2, 2016
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Henri Verbeet : wined3d: Use wined3d_texture_load_location() in wined3d_device_update_sub_resource().
by Alexandre Julliard Aug. 2, 2016
by Alexandre Julliard Aug. 2, 2016
Aug. 2, 2016
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Aug. 1, 2016
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Aug. 1, 2016
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Jacek Caban : wininet: Rewrite chunked stream to store full stream state and allow non-blocking reads crossing chunk boundries.
by Alexandre Julliard Aug. 1, 2016
by Alexandre Julliard Aug. 1, 2016
Aug. 1, 2016
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Michael Stefaniuc : ddraw: Use SetRectEmpty() instead of memset().
by Alexandre Julliard Aug. 1, 2016
by Alexandre Julliard Aug. 1, 2016
Aug. 1, 2016
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Michael Stefaniuc : wined3d: Use SetRect() instead of open coding it.
by Alexandre Julliard Aug. 1, 2016
by Alexandre Julliard Aug. 1, 2016
Aug. 1, 2016
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Matteo Bruni : wined3d: Also check BLENDWEIGHT for immediate mode fallback.
by Alexandre Julliard Aug. 1, 2016
by Alexandre Julliard Aug. 1, 2016
Aug. 1, 2016
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