wine-commits@list.winehq.org
January 2017
- 2 participants
- 492 discussions
Christoph Brill : setupapi: Stub CM_Open_DevNode_Key and CM_Get_Child.
by Alexandre Julliard Jan. 25, 2017
by Alexandre Julliard Jan. 25, 2017
Jan. 25, 2017
1
0
Józef Kucia : wined3d: Introduce wined3d_device_set_compute_shader().
by Alexandre Julliard Jan. 25, 2017
by Alexandre Julliard Jan. 25, 2017
Jan. 25, 2017
1
0
Józef Kucia : d3d11/tests: Add optional "rect" parameter to check_texture_sub_resource_* functions.
by Alexandre Julliard Jan. 25, 2017
by Alexandre Julliard Jan. 25, 2017
Jan. 25, 2017
1
0
Jan. 25, 2017
1
0
Nikolay Sivov : d2d1: Check for NULL pointer when releasing previous render target view.
by Alexandre Julliard Jan. 25, 2017
by Alexandre Julliard Jan. 25, 2017
Jan. 25, 2017
1
0
Matteo Bruni : d3d8/tests: Add a test for DrawIndexedPrimitiveUP().
by Alexandre Julliard Jan. 25, 2017
by Alexandre Julliard Jan. 25, 2017
Jan. 25, 2017
1
0
Matteo Bruni : d3d9/tests: Add a test for DrawIndexedPrimitiveUP().
by Alexandre Julliard Jan. 25, 2017
by Alexandre Julliard Jan. 25, 2017
Jan. 25, 2017
1
0
Matteo Bruni : d3d8: Fix DrawIndexedPrimitiveUP with non-zero min_vertex_idx.
by Alexandre Julliard Jan. 25, 2017
by Alexandre Julliard Jan. 25, 2017
Jan. 25, 2017
1
0
Matteo Bruni : d3d9: Fix DrawIndexedPrimitiveUP with non-zero min_vertex_idx.
by Alexandre Julliard Jan. 25, 2017
by Alexandre Julliard Jan. 25, 2017
Jan. 25, 2017
1
0
Jan. 25, 2017
1
0