wine-commits@list.winehq.org
February 2017
- 2 participants
- 838 discussions
Francois Gouget : oledb32: Add __WINE_ALLOC_SIZE attributes to heap_xxx() functions.
by Alexandre Julliard Feb. 22, 2017
by Alexandre Julliard Feb. 22, 2017
Feb. 22, 2017
1
0
Francois Gouget : wbemdisp: Simplify and standardize the heap_xxx() declarations.
by Alexandre Julliard Feb. 22, 2017
by Alexandre Julliard Feb. 22, 2017
Feb. 22, 2017
1
0
Józef Kucia : wined3d: Allocate texture binding set for compute pipeline.
by Alexandre Julliard Feb. 22, 2017
by Alexandre Julliard Feb. 22, 2017
Feb. 22, 2017
1
0
Józef Kucia : wined3d: Introduce wined3d_device_set_cs_resource_view().
by Alexandre Julliard Feb. 22, 2017
by Alexandre Julliard Feb. 22, 2017
Feb. 22, 2017
1
0
Józef Kucia : wined3d: Allocate "context-> texture_type" dynamically.
by Alexandre Julliard Feb. 22, 2017
by Alexandre Julliard Feb. 22, 2017
Feb. 22, 2017
1
0
Józef Kucia : wined3d: Load unordered access resources before binding shader resources.
by Alexandre Julliard Feb. 22, 2017
by Alexandre Julliard Feb. 22, 2017
Feb. 22, 2017
1
0
Francois Gouget : pdh: Add __WINE_ALLOC_SIZE attributes to heap_xxx() functions.
by Alexandre Julliard Feb. 22, 2017
by Alexandre Julliard Feb. 22, 2017
Feb. 22, 2017
1
0
Henri Verbeet : wined3d: Support depth formats in wined3d_format_convert_from_float().
by Alexandre Julliard Feb. 22, 2017
by Alexandre Julliard Feb. 22, 2017
Feb. 22, 2017
1
0
Józef Kucia : wined3d: Introduce wined3d_device_set_cs_sampler().
by Alexandre Julliard Feb. 22, 2017
by Alexandre Julliard Feb. 22, 2017
Feb. 22, 2017
1
0
Józef Kucia : wined3d: Do not read rev_tex_unit_mapping for texture units >= MAX_COMBINED_SAMPLERS.
by Alexandre Julliard Feb. 22, 2017
by Alexandre Julliard Feb. 22, 2017
Feb. 22, 2017
1
0