wine-commits@list.winehq.org
February 2017
- 2 participants
- 838 discussions
Henri Verbeet : wined3d: Check for depth/ stencil surfaces in individual surface location loaders.
by Alexandre Julliard Feb. 22, 2017
by Alexandre Julliard Feb. 22, 2017
Feb. 22, 2017
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Henri Verbeet : wined3d: Return a failure if the location couldn' t be loaded in surface_load_sysmem().
by Alexandre Julliard Feb. 22, 2017
by Alexandre Julliard Feb. 22, 2017
Feb. 22, 2017
1
0
Henri Verbeet : wined3d: Return a BOOL from surface_load_location().
by Alexandre Julliard Feb. 22, 2017
by Alexandre Julliard Feb. 22, 2017
Feb. 22, 2017
1
0
Francois Gouget : testbot/WineRunTask: Don' t complain about unreported failures for timeouts.
by Alexandre Julliard Feb. 22, 2017
by Alexandre Julliard Feb. 22, 2017
Feb. 22, 2017
1
0
Józef Kucia : wined3d: Store actual GL_MAX_TEXTURE_IMAGE_UNITS in "fragment_samplers".
by Alexandre Julliard Feb. 21, 2017
by Alexandre Julliard Feb. 21, 2017
Feb. 21, 2017
1
0
Józef Kucia : wined3d: Request compatibility profile in GLSL for legacy contexts.
by Alexandre Julliard Feb. 21, 2017
by Alexandre Julliard Feb. 21, 2017
Feb. 21, 2017
1
0
Bruno Jesus : winemp3.acm: Fixes compilation for older mpg123 library versions.
by Alexandre Julliard Feb. 21, 2017
by Alexandre Julliard Feb. 21, 2017
Feb. 21, 2017
1
0
Stefan Dösinger : d3d8/tests: Work around a r500 Windows point sprite bug.
by Alexandre Julliard Feb. 21, 2017
by Alexandre Julliard Feb. 21, 2017
Feb. 21, 2017
1
0
Józef Kucia : wined3d: Get rid of shader_glsl_get_version_declaration().
by Alexandre Julliard Feb. 21, 2017
by Alexandre Julliard Feb. 21, 2017
Feb. 21, 2017
1
0
Feb. 21, 2017
1
0