wine-commits@list.winehq.org
March 2017
- 2 participants
- 717 discussions
Józef Kucia : wined3d: Use context_get_tex_unit_mapping() in context_bind_shader_resources().
by Alexandre Julliard March 15, 2017
by Alexandre Julliard March 15, 2017
March 15, 2017
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March 14, 2017
1
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Józef Kucia : wined3d: Use layout qualifiers to bind GLSL samplers.
by Alexandre Julliard March 14, 2017
by Alexandre Julliard March 14, 2017
March 14, 2017
1
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Józef Kucia : wined3d: Introduce context_get_tex_unit_mapping() helper function.
by Alexandre Julliard March 14, 2017
by Alexandre Julliard March 14, 2017
March 14, 2017
1
0
Matteo Bruni : ddraw: Fix d3d6 version of ComputeSphereVisibility().
by Alexandre Julliard March 14, 2017
by Alexandre Julliard March 14, 2017
March 14, 2017
1
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Matteo Bruni : ddraw/tests: Cleanup and extend d3d7 ComputeSphereVisibility() tests.
by Alexandre Julliard March 14, 2017
by Alexandre Julliard March 14, 2017
March 14, 2017
1
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Matteo Bruni : ddraw: Take user clip planes into account in d3d7 ComputeSphereVisibility().
by Alexandre Julliard March 14, 2017
by Alexandre Julliard March 14, 2017
March 14, 2017
1
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March 14, 2017
1
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Alistair Leslie-Hughes : dpnet/tests: Stop thread test from failing.
by Alexandre Julliard March 14, 2017
by Alexandre Julliard March 14, 2017
March 14, 2017
1
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Józef Kucia : wined3d: Add support for samplers in geometry shaders.
by Alexandre Julliard March 14, 2017
by Alexandre Julliard March 14, 2017
March 14, 2017
1
0