wine-commits@list.winehq.org
March 2017
- 2 participants
- 717 discussions
Józef Kucia : wined3d: Use layout qualifiers to bind GLSL images.
by Alexandre Julliard March 14, 2017
by Alexandre Julliard March 14, 2017
March 14, 2017
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March 14, 2017
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Józef Kucia : wined3d: Use layout qualifiers to bind GLSL uniform blocks.
by Alexandre Julliard March 14, 2017
by Alexandre Julliard March 14, 2017
March 14, 2017
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Józef Kucia : wined3d: Do not use texture unit mapping for SM4+ shaders.
by Alexandre Julliard March 14, 2017
by Alexandre Julliard March 14, 2017
March 14, 2017
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March 14, 2017
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Józef Kucia : wined3d: Allow using more than MAX_COMBINED_SAMPLERS texture image units.
by Alexandre Julliard March 14, 2017
by Alexandre Julliard March 14, 2017
March 14, 2017
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Matteo Bruni : ddraw/tests: Port test_compute_sphere_visibility() to ddraw4.
by Alexandre Julliard March 14, 2017
by Alexandre Julliard March 14, 2017
March 14, 2017
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Matteo Bruni : d3d9/tests: Ignore test_vshader_input() "no color attribute " test result on WARP.
by Alexandre Julliard March 14, 2017
by Alexandre Julliard March 14, 2017
March 14, 2017
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Matteo Bruni : wined3d: Fix the TRACE in wined3d_texture_remove_buffer_object().
by Alexandre Julliard March 14, 2017
by Alexandre Julliard March 14, 2017
March 14, 2017
1
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Matteo Bruni : d3d9/tests: Fix test_updatetexture() on GPUs not supporting WINED3DFMT_R32_FLOAT.
by Alexandre Julliard March 14, 2017
by Alexandre Julliard March 14, 2017
March 14, 2017
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