wine-commits@list.winehq.org
April 2017
- 2 participants
- 757 discussions
Sebastian Lackner : wined3d: Fix double free in geometry_shader_init.
by Alexandre Julliard April 20, 2017
by Alexandre Julliard April 20, 2017
April 20, 2017
1
0
Józef Kucia : wined3d: Use correct layer count for 3D textures.
by Alexandre Julliard April 20, 2017
by Alexandre Julliard April 20, 2017
April 20, 2017
1
0
Józef Kucia : d3d11: Implement d3d11_immediate_context_DSGetShader().
by Alexandre Julliard April 20, 2017
by Alexandre Julliard April 20, 2017
April 20, 2017
1
0
Józef Kucia : d3d11: Implement d3d11_immediate_context_DSSetShader().
by Alexandre Julliard April 20, 2017
by Alexandre Julliard April 20, 2017
April 20, 2017
1
0
Józef Kucia : wined3d: Introduce wined3d_device_set_domain_shader().
by Alexandre Julliard April 20, 2017
by Alexandre Julliard April 20, 2017
April 20, 2017
1
0
Józef Kucia : wined3d: Use layout binding qualifiers with legacy contexts.
by Alexandre Julliard April 20, 2017
by Alexandre Julliard April 20, 2017
April 20, 2017
1
0
Józef Kucia : wined3d: Formalize requirements for layout qualifiers.
by Alexandre Julliard April 20, 2017
by Alexandre Julliard April 20, 2017
April 20, 2017
1
0
April 20, 2017
1
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Hans Leidekker : webservices: Implement WsCreateChannelForListener.
by Alexandre Julliard April 20, 2017
by Alexandre Julliard April 20, 2017
April 20, 2017
1
0
Józef Kucia : wined3d: Introduce wined3d_device_get_domain_shader().
by Alexandre Julliard April 20, 2017
by Alexandre Julliard April 20, 2017
April 20, 2017
1
0