1
0
Józef Kucia : d3d11: Add support for D3D11_QUERY_SO_STATISTICS_STREAM{0, 1, 2, 3} queries.
by Alexandre Julliard May 25, 2017
by Alexandre Julliard May 25, 2017
May 25, 2017
1
0
Józef Kucia : wined3d: Generate variables for control point phase temporary registers.
by Alexandre Julliard May 25, 2017
by Alexandre Julliard May 25, 2017
May 25, 2017
1
0
Henri Verbeet : wined3d: Only warn about 0 stencil ops in gl_stencil_op().
by Alexandre Julliard May 25, 2017
by Alexandre Julliard May 25, 2017
May 25, 2017
1
0
Henri Verbeet : d3d10core/tests: Add a test for constant buffer alignment.
by Alexandre Julliard May 25, 2017
by Alexandre Julliard May 25, 2017
May 25, 2017
1
0
Henri Verbeet : wined3d: Fix "sysmem_count" accounting in wined3d_texture_invalidate_location().
by Alexandre Julliard May 25, 2017
by Alexandre Julliard May 25, 2017
May 25, 2017
1
0
Sven Hesse : d3d11/tests: Add R9G9B9E5_SHAREDEXP to test_texture.
by Alexandre Julliard May 25, 2017
by Alexandre Julliard May 25, 2017
May 25, 2017
1
0
Sven Hesse : d3d10core/tests: Add R9G9B9E5_SHAREDEXP to test_texture.
by Alexandre Julliard May 25, 2017
by Alexandre Julliard May 25, 2017
May 25, 2017
1
0
1
0
Józef Kucia : wined3d: Avoid barrier() in tessellation control shader if possible.
by Alexandre Julliard May 25, 2017
by Alexandre Julliard May 25, 2017
May 25, 2017
1
0