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Józef Kucia : d3d11: Handle unsupported vertex buffer slots in better way.
by Alexandre Julliard May 9, 2017
by Alexandre Julliard May 9, 2017
May 9, 2017
1
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1
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Ken Thomases : winemac: Track whether a view has ever had an OpenGL context attached.
by Alexandre Julliard May 8, 2017
by Alexandre Julliard May 8, 2017
May 8, 2017
1
0
May 8, 2017
1
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Matteo Bruni : wined3d: Ignore lights out of maximum range for legacy FFP lighting too.
by Alexandre Julliard May 8, 2017
by Alexandre Julliard May 8, 2017
May 8, 2017
1
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May 8, 2017
1
0
May 8, 2017
1
0
1
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Ken Thomases : winemac: Move CVDisplayLink operations out of @synchronized blocks to avoid potential deadlock.
by Alexandre Julliard May 8, 2017
by Alexandre Julliard May 8, 2017
May 8, 2017
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