Alexandre Julliard : server: Implement IOCTL_SERIAL_SET_WAIT_MASK as an ioctl on the server side.
by Alexandre Julliard May 5, 2017
by Alexandre Julliard May 5, 2017
May 5, 2017
1
0
Alexandre Julliard : server: Implement IOCTL_SERIAL_SET_TIMEOUTS as an ioctl on the server side.
by Alexandre Julliard May 5, 2017
by Alexandre Julliard May 5, 2017
May 5, 2017
1
0
Henri Verbeet : d3dx9/tests: Use compare_float() in test_D3DXSHRotate().
by Alexandre Julliard May 4, 2017
by Alexandre Julliard May 4, 2017
May 4, 2017
1
0
Henri Verbeet : d3dx9/tests: Use compare_float() in test_D3DXSHRotateZ().
by Alexandre Julliard May 4, 2017
by Alexandre Julliard May 4, 2017
May 4, 2017
1
0
Henri Verbeet : d3dx9/tests: Use compare_float() in test_D3DXSHMultiply4() .
by Alexandre Julliard May 4, 2017
by Alexandre Julliard May 4, 2017
May 4, 2017
1
0
1
0
Henri Verbeet : d3dx9/tests: Use compare_float() in test_D3DXSHEvalDirection().
by Alexandre Julliard May 4, 2017
by Alexandre Julliard May 4, 2017
May 4, 2017
1
0
May 4, 2017
1
0
Paul Gofman : d3dx9: Return shader functions in d3dx9_base_effect_get_pass_desc().
by Alexandre Julliard May 4, 2017
by Alexandre Julliard May 4, 2017
May 4, 2017
1
0
May 4, 2017
1
0