May 4, 2017
1
0
May 4, 2017
1
0
May 4, 2017
1
0
Henri Verbeet : d3dx9/tests: Use compare_float() in test_D3DXSHEvalHemisphereLight().
by Alexandre Julliard May 4, 2017
by Alexandre Julliard May 4, 2017
May 4, 2017
1
0
Henri Verbeet : d3dx9/tests: Use compare_float() in test_D3DXSHEvalDirectionalLight().
by Alexandre Julliard May 4, 2017
by Alexandre Julliard May 4, 2017
May 4, 2017
1
0
Henri Verbeet : d3dx9/tests: Use compare_float() in test_D3DXSHMultiply3() .
by Alexandre Julliard May 4, 2017
by Alexandre Julliard May 4, 2017
May 4, 2017
1
0
Henri Verbeet : d3dx9/tests: Use compare_float() in test_D3DXSHMultiply2() .
by Alexandre Julliard May 4, 2017
by Alexandre Julliard May 4, 2017
May 4, 2017
1
0
May 4, 2017
1
0
Michael Stefaniuc : dmime: Properly use SetCooperativeLevel() on the dsound ifaces we create.
by Alexandre Julliard May 4, 2017
by Alexandre Julliard May 4, 2017
May 4, 2017
1
0
Paul Gofman : d3dx9/tests: Factor out test_effect_preshader_compare_shader_bytecode() function.
by Alexandre Julliard May 4, 2017
by Alexandre Julliard May 4, 2017
May 4, 2017
1
0