wine-commits@list.winehq.org
October 2021
- 2 participants
- 1165 discussions
Nikolay Sivov : d3d10/effect: Extend sampler backing store with a texture field.
by Alexandre Julliard Oct. 5, 2021
by Alexandre Julliard Oct. 5, 2021
Oct. 5, 2021
1
0
Nikolay Sivov : d3d10/effect: Access pool effect structure directly.
by Alexandre Julliard Oct. 5, 2021
by Alexandre Julliard Oct. 5, 2021
Oct. 5, 2021
1
0
Nikolay Sivov : d3d10/effect: Rename known and used field in type descriptor.
by Alexandre Julliard Oct. 5, 2021
by Alexandre Julliard Oct. 5, 2021
Oct. 5, 2021
1
0
Rémi Bernon : winebus.sys: Add a PID effect update output report.
by Alexandre Julliard Oct. 5, 2021
by Alexandre Julliard Oct. 5, 2021
Oct. 5, 2021
1
0
Zebediah Figura : winegstreamer: Convert the Unix library to the __wine_unix_call interface.
by Alexandre Julliard Oct. 5, 2021
by Alexandre Julliard Oct. 5, 2021
Oct. 5, 2021
1
0
Huw Davies : nsiproxy: Pass the listen request off to a separate thread.
by Alexandre Julliard Oct. 5, 2021
by Alexandre Julliard Oct. 5, 2021
Oct. 5, 2021
1
0
Nikolay Sivov : d3d10/effect: Remove fixme from D3D10CreateEffectFromMemory().
by Alexandre Julliard Oct. 5, 2021
by Alexandre Julliard Oct. 5, 2021
Oct. 5, 2021
1
0
Henri Verbeet : vkd3d-shader/sm4: Store the message context pointer in the vkd3d_shader_parser structure.
by Alexandre Julliard Oct. 5, 2021
by Alexandre Julliard Oct. 5, 2021
Oct. 5, 2021
1
0
Henri Verbeet : vkd3d-shader/sm4: Rename the vkd3d_sm4_data structure to vkd3d_shader_sm4_parser.
by Alexandre Julliard Oct. 5, 2021
by Alexandre Julliard Oct. 5, 2021
Oct. 5, 2021
1
0
Henri Verbeet : vkd3d-shader/sm4: Get rid of the redundant "shader_version" field in the vkd3d_shader_sm4_parser structure.
by Alexandre Julliard Oct. 5, 2021
by Alexandre Julliard Oct. 5, 2021
Oct. 5, 2021
1
0