wine-commits@list.winehq.org
October 2021
- 2 participants
- 1165 discussions
Henri Verbeet : vkd3d-shader/sm4: Store a vkd3d_shader_parser structure in the vkd3d_sm4_data structure.
by Alexandre Julliard Oct. 5, 2021
by Alexandre Julliard Oct. 5, 2021
Oct. 5, 2021
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Henri Verbeet : vkd3d-shader/sm4: Maintain the parser location in the vkd3d_shader_parser structure.
by Alexandre Julliard Oct. 5, 2021
by Alexandre Julliard Oct. 5, 2021
Oct. 5, 2021
1
0
Zebediah Figura : vkd3d-shader/hlsl: Get rid of hlsl_type_is_void().
by Alexandre Julliard Oct. 5, 2021
by Alexandre Julliard Oct. 5, 2021
Oct. 5, 2021
1
0
Zebediah Figura : vkd3d-shader/hlsl: SM4 immediate constants do not have a register index.
by Alexandre Julliard Oct. 5, 2021
by Alexandre Julliard Oct. 5, 2021
Oct. 5, 2021
1
0
Zebediah Figura : tests: Use % as the shader_test comment character.
by Alexandre Julliard Oct. 5, 2021
by Alexandre Julliard Oct. 5, 2021
Oct. 5, 2021
1
0
Zebediah Figura : tests: Add a test for explicitly typed textures.
by Alexandre Julliard Oct. 5, 2021
by Alexandre Julliard Oct. 5, 2021
Oct. 5, 2021
1
0
Zebediah Figura : tests: Add a test for texture load instructions.
by Alexandre Julliard Oct. 5, 2021
by Alexandre Julliard Oct. 5, 2021
Oct. 5, 2021
1
0
Oct. 4, 2021
1
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Oct. 4, 2021
1
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Oct. 4, 2021
1
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