Henri Verbeet : wined3d: Use wined3d_mask_from_size() in glsl_blitter_blit().
by Alexandre Julliard June 25, 2021
by Alexandre Julliard June 25, 2021
June 25, 2021
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Henri Verbeet : wined3d: Use wined3d_mask_from_size() in arbfp_blitter_blit().
by Alexandre Julliard June 25, 2021
by Alexandre Julliard June 25, 2021
June 25, 2021
1
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Hugh McMaster : reg/tests: Remove duplicate test from test_registry_view_wow64().
by Alexandre Julliard June 25, 2021
by Alexandre Julliard June 25, 2021
June 25, 2021
1
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Akihiro Sagawa : ntdll: Fix null pointer dereference in RtlDosPathNameToNtPathName_U_WithStatus.
by Alexandre Julliard June 25, 2021
by Alexandre Julliard June 25, 2021
June 25, 2021
1
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Zebediah Figura : wined3d: Return the map pitch in wined3d_device_context_map().
by Alexandre Julliard June 25, 2021
by Alexandre Julliard June 25, 2021
June 25, 2021
1
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Alexandre Julliard : ntdll/tests: Move Wow64 tests to a separate file.
by Alexandre Julliard June 25, 2021
by Alexandre Julliard June 25, 2021
June 25, 2021
1
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June 25, 2021
1
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Henri Verbeet : wined3d: Use wined3d_mask_from_size() in find_draw_buffers_mask().
by Alexandre Julliard June 25, 2021
by Alexandre Julliard June 25, 2021
June 25, 2021
1
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Rémi Bernon : d2d1: Use D3D11 interfaces to create input layout.
by Alexandre Julliard June 25, 2021
by Alexandre Julliard June 25, 2021
June 25, 2021
1
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Rémi Bernon : d2d1: Use D3D11 interfaces to create vertex shader.
by Alexandre Julliard June 25, 2021
by Alexandre Julliard June 25, 2021
June 25, 2021
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