Rémi Bernon : d2d1: Use D3DDeviceContextState instead of D3D10 state block.
by Alexandre Julliard June 28, 2021
by Alexandre Julliard June 28, 2021
June 28, 2021
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June 28, 2021
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June 28, 2021
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Rémi Bernon : hid: Return HIDP_STATUS_INCOMPATIBLE_REPORT_ID when id mismatches.
by Alexandre Julliard June 28, 2021
by Alexandre Julliard June 28, 2021
June 28, 2021
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Zebediah Figura : qcap/vfwcapture: Set the correct allocator properties when connecting.
by Alexandre Julliard June 28, 2021
by Alexandre Julliard June 28, 2021
June 28, 2021
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Zebediah Figura : wined3d: Move box validation to wined3d_device_context_map().
by Alexandre Julliard June 28, 2021
by Alexandre Julliard June 28, 2021
June 28, 2021
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Rémi Bernon : d2d1: Use D3D11 interfaces to create rasterizer state.
by Alexandre Julliard June 28, 2021
by Alexandre Julliard June 28, 2021
June 28, 2021
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Zebediah Figura : wined3d: Pass a wined3d_resource and sub-resource index to wined3d_texture_check_box_dimensions().
by Alexandre Julliard June 28, 2021
by Alexandre Julliard June 28, 2021
June 28, 2021
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Huw Davies : nsi: Add a stub implementation of NsiGetAllParametersEx().
by Alexandre Julliard June 28, 2021
by Alexandre Julliard June 28, 2021
June 28, 2021
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