Chip Davis : vkd3d: Pass vkd3d_pipeline_bind_point values to set_root_constants() calls.
by Alexandre Julliard July 28, 2021
by Alexandre Julliard July 28, 2021
July 28, 2021
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Chip Davis : vkd3d: Pass vkd3d_pipeline_bind_point values to invalidate_root_parameters() calls.
by Alexandre Julliard July 28, 2021
by Alexandre Julliard July 28, 2021
July 28, 2021
1
0
Chip Davis : vkd3d: Pass vkd3d_pipeline_bind_point values to set_descriptor_table() calls.
by Alexandre Julliard July 28, 2021
by Alexandre Julliard July 28, 2021
July 28, 2021
1
0
Chip Davis : vkd3d: Pass vkd3d_pipeline_bind_point values to set_root_signature() calls.
by Alexandre Julliard July 28, 2021
by Alexandre Julliard July 28, 2021
July 28, 2021
1
0
Chip Davis : vkd3d: Pass vkd3d_pipeline_bind_point values to update_descriptors() calls.
by Alexandre Julliard July 28, 2021
by Alexandre Julliard July 28, 2021
July 28, 2021
1
0
Zebediah Figura : vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_ranges().
by Alexandre Julliard July 28, 2021
by Alexandre Julliard July 28, 2021
July 28, 2021
1
0
Conor McCarthy : vkd3d-shader: Replace individual SpvCapability bit fields with an array.
by Alexandre Julliard July 28, 2021
by Alexandre Julliard July 28, 2021
July 28, 2021
1
0
Conor McCarthy : vkd3d-shader: Exclude descriptor arrays from combined sampler searches.
by Alexandre Julliard July 28, 2021
by Alexandre Julliard July 28, 2021
July 28, 2021
1
0
Zebediah Figura : vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_table().
by Alexandre Julliard July 28, 2021
by Alexandre Julliard July 28, 2021
July 28, 2021
1
0
Zebediah Figura : vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_ranges1().
by Alexandre Julliard July 28, 2021
by Alexandre Julliard July 28, 2021
July 28, 2021
1
0