Alexandre Julliard : wow64: Add thunks for the memory mapping syscalls.
by Alexandre Julliard July 27, 2021
by Alexandre Julliard July 27, 2021
July 27, 2021
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Francois Gouget : oleaut32/tests: Test VarParseNumFromStr()'s handling of LOCALE_SMON*.
by Alexandre Julliard July 27, 2021
by Alexandre Julliard July 27, 2021
July 27, 2021
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Alexandre Julliard : wow64: Add thunks for the Wow64-specific virtual memory syscalls.
by Alexandre Julliard July 27, 2021
by Alexandre Julliard July 27, 2021
July 27, 2021
1
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Jacek Caban : winetest: Mark more Windows versions as prediluvian.
by Alexandre Julliard July 27, 2021
by Alexandre Julliard July 27, 2021
July 27, 2021
1
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Zebediah Figura : vkd3d-shader: Move the bytecode buffer helpers to vkd3d_shader_main.c.
by Alexandre Julliard July 27, 2021
by Alexandre Julliard July 27, 2021
July 27, 2021
1
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Zebediah Figura : vkd3d-shader: Use struct vkd3d_bytecode_buffer in vkd3d_shader_serialize_root_signature().
by Alexandre Julliard July 27, 2021
by Alexandre Julliard July 27, 2021
July 27, 2021
1
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Zebediah Figura : vkd3d: Introduce a vkd3d_bound_range() helper.
by Alexandre Julliard July 27, 2021
by Alexandre Julliard July 27, 2021
July 27, 2021
1
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Zebediah Figura : ntdll: Fill the I/O status block with the results of the recv_socket call in sock_recv().
by Alexandre Julliard July 26, 2021
by Alexandre Julliard July 26, 2021
July 26, 2021
1
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Zebediah Figura : ntdll: Fill the I/O status block with the results of the send_socket call in sock_send().
by Alexandre Julliard July 26, 2021
by Alexandre Julliard July 26, 2021
July 26, 2021
1
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Hugh McMaster : conhost: Popup Attributes should match Character Attributes when creating a new screen buffer.
by Alexandre Julliard July 26, 2021
by Alexandre Julliard July 26, 2021
July 26, 2021
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