wine-commits@list.winehq.org
January 2022
- 2 participants
- 726 discussions
Alexandre Julliard : include: Move the ITextRange2 definition to avoid an undefined reference.
by Alexandre Julliard Jan. 12, 2022
by Alexandre Julliard Jan. 12, 2022
Jan. 12, 2022
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Alex Henrie : gdi32/tests: Drop font test workarounds for Windows <= 2000.
by Alexandre Julliard Jan. 12, 2022
by Alexandre Julliard Jan. 12, 2022
Jan. 12, 2022
1
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Alex Henrie : gdi32/tests: Mark a GetTextExtentPointW test as broken on Windows 10.
by Alexandre Julliard Jan. 12, 2022
by Alexandre Julliard Jan. 12, 2022
Jan. 12, 2022
1
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Rémi Bernon : dinput/tests: Check that InputReportByteLength bytes are read.
by Alexandre Julliard Jan. 12, 2022
by Alexandre Julliard Jan. 12, 2022
Jan. 12, 2022
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Stefan Brüns : d2d1/tests: Avoid out-of-bounds access when comparing segments.
by Alexandre Julliard Jan. 12, 2022
by Alexandre Julliard Jan. 12, 2022
Jan. 12, 2022
1
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Andrey Gusev : wined3d: Handle WINED3DSPSM_NONE in shader_sm4_read_param().
by Alexandre Julliard Jan. 11, 2022
by Alexandre Julliard Jan. 11, 2022
Jan. 11, 2022
1
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Stefan Dösinger : d3d10core/tests: Run test_instanced_draw() separately.
by Alexandre Julliard Jan. 11, 2022
by Alexandre Julliard Jan. 11, 2022
Jan. 11, 2022
1
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Stefan Brüns : d2d1: Refactor outline generation as preparation for the new TYPE_END vertex type.
by Alexandre Julliard Jan. 11, 2022
by Alexandre Julliard Jan. 11, 2022
Jan. 11, 2022
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Jan. 11, 2022
1
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Stefan Brüns : d2d1: Use the TYPE_END vertex type when last/first vertices coincide.
by Alexandre Julliard Jan. 11, 2022
by Alexandre Julliard Jan. 11, 2022
Jan. 11, 2022
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