wine-commits@list.winehq.org
January 2022
- 2 participants
- 726 discussions
Henri Verbeet : wined3d: Use wined3d_bit_scan() in shader_generate_glsl_declarations().
by Alexandre Julliard Jan. 28, 2022
by Alexandre Julliard Jan. 28, 2022
Jan. 28, 2022
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Rémi Bernon : winexinput.sys: Fix warnings from long integer types.
by Alexandre Julliard Jan. 28, 2022
by Alexandre Julliard Jan. 28, 2022
Jan. 28, 2022
1
0
Daniel Lehman : msvcp140_atomic_wait: Implement __std_bulk_submit_threadpool_work.
by Alexandre Julliard Jan. 28, 2022
by Alexandre Julliard Jan. 28, 2022
Jan. 28, 2022
1
0
1
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Henri Verbeet : wined3d: Use wined3d_bit_scan() in shader_glsl_load_constantsB().
by Alexandre Julliard Jan. 28, 2022
by Alexandre Julliard Jan. 28, 2022
Jan. 28, 2022
1
0
Rémi Bernon : windows.gaming.input: Fix printf format warnings with long types.
by Alexandre Julliard Jan. 28, 2022
by Alexandre Julliard Jan. 28, 2022
Jan. 28, 2022
1
0
Daniel Lehman : msvcp140_atomic_wait: Implement __std_close_threadpool_work.
by Alexandre Julliard Jan. 28, 2022
by Alexandre Julliard Jan. 28, 2022
Jan. 28, 2022
1
0
Daniel Lehman : msvcp140_atomic_wait: Implement __std_submit_threadpool_work.
by Alexandre Julliard Jan. 28, 2022
by Alexandre Julliard Jan. 28, 2022
Jan. 28, 2022
1
0
Zebediah Figura : wined3d: Introduce WINED3D_LOCATION_CLEARED and use it for the initial state of buffers.
by Alexandre Julliard Jan. 28, 2022
by Alexandre Julliard Jan. 28, 2022
Jan. 28, 2022
1
0
Henri Verbeet : wined3d: Use wined3d_bit_scan() in shader_arb_load_np2fixup_constants().
by Alexandre Julliard Jan. 28, 2022
by Alexandre Julliard Jan. 28, 2022
Jan. 28, 2022
1
0