Sven Baars : d3dx10/tests: Disable a PreloadGlyphs test for d3dx10_34.
by Alexandre Julliard May 18, 2022
by Alexandre Julliard May 18, 2022
May 18, 2022
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Rémi Bernon : ntdll: Update block unused_bytes in shrink_used_block.
by Alexandre Julliard May 18, 2022
by Alexandre Julliard May 18, 2022
May 18, 2022
1
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Rémi Bernon : ntdll: Cleanup HEAP_ShrinkBlock and rename it to shrink_used_block.
by Alexandre Julliard May 18, 2022
by Alexandre Julliard May 18, 2022
May 18, 2022
1
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Rémi Bernon : windows.gaming.input: Implement IConstantForceEffect_SetParameters(WithEnvelope).
by Alexandre Julliard May 18, 2022
by Alexandre Julliard May 18, 2022
May 18, 2022
1
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Rémi Bernon : windows.gaming.input: Implement IForceFeedbackEffect_(get|put)_Gain.
by Alexandre Julliard May 18, 2022
by Alexandre Julliard May 18, 2022
May 18, 2022
1
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Rémi Bernon : windows.gaming.input: Always assume at least two force feedback axes.
by Alexandre Julliard May 18, 2022
by Alexandre Julliard May 18, 2022
May 18, 2022
1
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Brendan Shanks : crypt32/tests: Fix mismatched deallocation function.
by Alexandre Julliard May 18, 2022
by Alexandre Julliard May 18, 2022
May 18, 2022
1
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Brendan Shanks : include: Add __WINE_MALLOC attribute and use it for allocation functions.
by Alexandre Julliard May 18, 2022
by Alexandre Julliard May 18, 2022
May 18, 2022
1
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Rémi Bernon : windows.gaming.input: Implement IConditionForceEffect_SetParameters.
by Alexandre Julliard May 18, 2022
by Alexandre Julliard May 18, 2022
May 18, 2022
1
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Rémi Bernon : windows.gaming.input: Implement IPeriodicForceEffect_SetParameters(WithEnvelope).
by Alexandre Julliard May 18, 2022
by Alexandre Julliard May 18, 2022
May 18, 2022
1
0