Matteo Bruni : d3dx9/tests: Test D3DXAssembleShader() with both terminated and not terminated include data.
by Alexandre Julliard May 17, 2022
by Alexandre Julliard May 17, 2022
May 17, 2022
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May 17, 2022
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Rémi Bernon : ntdll: Check that ptr is in committed blocks in find_subheap.
by Alexandre Julliard May 17, 2022
by Alexandre Julliard May 17, 2022
May 17, 2022
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May 17, 2022
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Matteo Bruni : d3dcompiler/asm: Parse negative numbers with a whitespace after the sign.
by Alexandre Julliard May 17, 2022
by Alexandre Julliard May 17, 2022
May 17, 2022
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Rémi Bernon : ntdll: Remove unused QUIET/NOISY constants and parameters.
by Alexandre Julliard May 17, 2022
by Alexandre Julliard May 17, 2022
May 17, 2022
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Rémi Bernon : ntdll: Use block helpers to iterate blocks in heap_validate.
by Alexandre Julliard May 17, 2022
by Alexandre Julliard May 17, 2022
May 17, 2022
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Rémi Bernon : ntdll: Use next_block helper to iterate in heap_set_debug_flags.
by Alexandre Julliard May 17, 2022
by Alexandre Julliard May 17, 2022
May 17, 2022
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May 17, 2022
1
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May 17, 2022
1
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