1
0
Zebediah Figura : dinput: Store the device_format field inline in struct dinput_device.
by Alexandre Julliard May 16, 2022
by Alexandre Julliard May 16, 2022
May 16, 2022
1
0
Rémi Bernon : dinput: Store the user_format field inline in struct dinput_device.
by Alexandre Julliard May 16, 2022
by Alexandre Julliard May 16, 2022
May 16, 2022
1
0
Rémi Bernon : hidclass.sys: Clear the buffer passed to IOCTL_HID_GET_DEVICE_DESCRIPTOR.
by Alexandre Julliard May 16, 2022
by Alexandre Julliard May 16, 2022
May 16, 2022
1
0
Zebediah Figura : dinput: Rename dinput_device_init() to dinput_device_init_device_format().
by Alexandre Julliard May 16, 2022
by Alexandre Julliard May 16, 2022
May 16, 2022
1
0
Chip Davis : d3d11: Implement ID3D11Device1::CreateBlendState1().
by Alexandre Julliard May 16, 2022
by Alexandre Julliard May 16, 2022
May 16, 2022
1
0
Stefan Dösinger : wined3d: Add support for sysmem-clearing float32 formats.
by Alexandre Julliard May 16, 2022
by Alexandre Julliard May 16, 2022
May 16, 2022
1
0
Zebediah Figura : dinput: Return E_OUTOFMEMORY on allocation failure in hid_joystick_create_device().
by Alexandre Julliard May 16, 2022
by Alexandre Julliard May 16, 2022
May 16, 2022
1
0
Rémi Bernon : dinput: Rename This to device in dinput_device_alloc.
by Alexandre Julliard May 16, 2022
by Alexandre Julliard May 16, 2022
May 16, 2022
1
0
1
0