Piotr Caban : d3dx10: Add ID3DX10ThreadPump:GetQueueStatus implementation.
by Alexandre Julliard July 4, 2022
by Alexandre Julliard July 4, 2022
July 4, 2022
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Piotr Caban : d3dx10: Add ID3DX10ThreadPump:GetWorkItemCount implementation.
by Alexandre Julliard July 4, 2022
by Alexandre Julliard July 4, 2022
July 4, 2022
1
0
July 4, 2022
1
0
Nikolay Sivov : d2d1/effect: Support parsing vector3 property values.
by Alexandre Julliard July 4, 2022
by Alexandre Julliard July 4, 2022
July 4, 2022
1
0
Piotr Caban : d3dx10: Add ID3DX10ThreadPump:PurgeAllItems implementation.
by Alexandre Julliard July 4, 2022
by Alexandre Julliard July 4, 2022
July 4, 2022
1
0
Nikolay Sivov : xmllite/reader: Use correct byte length when updating utf16 buffer contents marker.
by Alexandre Julliard July 4, 2022
by Alexandre Julliard July 4, 2022
July 4, 2022
1
0
Nikolay Sivov : d2d1/effect: Support parsing int32 property values.
by Alexandre Julliard July 4, 2022
by Alexandre Julliard July 4, 2022
July 4, 2022
1
0
Piotr Caban : d3dx10/tests: Fix texture leak in check_resource_data.
by Alexandre Julliard July 4, 2022
by Alexandre Julliard July 4, 2022
July 4, 2022
1
0
Matteo Bruni : d3dx10/tests: Add a couple D3DX10CreateAsyncTextureInfoProcessor() parameter tests.
by Alexandre Julliard July 4, 2022
by Alexandre Julliard July 4, 2022
July 4, 2022
1
0
July 4, 2022
1
0