wine-commits@list.winehq.org
December 2023
- 1 participants
- 418 discussions
Zebediah Figura : vkd3d-shader/hlsl: Avoid shadowing "block" in resolve_loop_continue().
by Alexandre Julliard Dec. 7, 2023
by Alexandre Julliard Dec. 7, 2023
Dec. 7, 2023
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0
Zebediah Figura : tests: Avoid shadowing "l" in test_get_copyable_footprints().
by Alexandre Julliard Dec. 7, 2023
by Alexandre Julliard Dec. 7, 2023
Dec. 7, 2023
1
0
Zebediah Figura : vkd3d-shader/d3dbc: Avoid shadowing "instr" in write_sm1_jump().
by Alexandre Julliard Dec. 7, 2023
by Alexandre Julliard Dec. 7, 2023
Dec. 7, 2023
1
0
Zebediah Figura : vkd3d-shader/hlsl: Avoid shadowing "load" in lower_index_loads().
by Alexandre Julliard Dec. 7, 2023
by Alexandre Julliard Dec. 7, 2023
Dec. 7, 2023
1
0
Conor McCarthy : vkd3d-shader/dxil: Set the result register data type for nop casts.
by Alexandre Julliard Dec. 7, 2023
by Alexandre Julliard Dec. 7, 2023
Dec. 7, 2023
1
0
Conor McCarthy : vkd3d-shader/dxil: Apply metadata attachments to instructions.
by Alexandre Julliard Dec. 7, 2023
by Alexandre Julliard Dec. 7, 2023
Dec. 7, 2023
1
0
Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsic Unary.
by Alexandre Julliard Dec. 7, 2023
by Alexandre Julliard Dec. 7, 2023
Dec. 7, 2023
1
0
Conor McCarthy : vkd3d-shader/spirv: Support declared component type and count in immediate constant buffers.
by Alexandre Julliard Dec. 7, 2023
by Alexandre Julliard Dec. 7, 2023
Dec. 7, 2023
1
0
Conor McCarthy : vkd3d-shader/spirv: Support constant initialisers in indexable temps.
by Alexandre Julliard Dec. 7, 2023
by Alexandre Julliard Dec. 7, 2023
Dec. 7, 2023
1
0
Conor McCarthy : vkd3d-shader/dxil: Support null constant arrays.
by Alexandre Julliard Dec. 7, 2023
by Alexandre Julliard Dec. 7, 2023
Dec. 7, 2023
1
0