wine-commits@list.winehq.org
April 2023
- 1 participants
- 817 discussions
Conor McCarthy : vkd3d: Ensure descriptors are pointer aligned.
by Alexandre Julliard April 25, 2023
by Alexandre Julliard April 25, 2023
April 25, 2023
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Henri Verbeet : d3d10: Implement d3d10_effect_parse() on top of vkd3d_shader_parse_dxbc().
by Alexandre Julliard April 24, 2023
by Alexandre Julliard April 24, 2023
April 24, 2023
1
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Henri Verbeet : d3d10: Implement parse_fx10_preshader() on top of vkd3d_shader_parse_dxbc().
by Alexandre Julliard April 24, 2023
by Alexandre Julliard April 24, 2023
April 24, 2023
1
0
Paul Gofman : ntdll: Avoid integer overflow in block_get_subheap().
by Alexandre Julliard April 24, 2023
by Alexandre Julliard April 24, 2023
April 24, 2023
1
0
Alex Henrie : kernel32/tests: Check that lpSectionBase != NULL before dereferencing.
by Alexandre Julliard April 24, 2023
by Alexandre Julliard April 24, 2023
April 24, 2023
1
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Alex Henrie : ntdll: Increment offset by len in build_clr_surrogate_section.
by Alexandre Julliard April 24, 2023
by Alexandre Julliard April 24, 2023
April 24, 2023
1
0
Paul Gofman : ntdll: Mind LFH pending blocks in RtlDestroyHeap().
by Alexandre Julliard April 24, 2023
by Alexandre Julliard April 24, 2023
April 24, 2023
1
0
April 24, 2023
1
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Alexandre Julliard : ntdll: Reimplement RtlNumberOfSetBits() to check 32 bits at a time.
by Alexandre Julliard April 24, 2023
by Alexandre Julliard April 24, 2023
April 24, 2023
1
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Alexandre Julliard : ntdll: Reimplement RtlAreBitsClear() to check 32 bits at a time.
by Alexandre Julliard April 24, 2023
by Alexandre Julliard April 24, 2023
April 24, 2023
1
0