Zebediah Figura : vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_abs().
by Alexandre Julliard May 26, 2023
by Alexandre Julliard May 26, 2023
May 26, 2023
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Zebediah Figura : vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_max().
by Alexandre Julliard May 26, 2023
by Alexandre Julliard May 26, 2023
May 26, 2023
1
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Zebediah Figura : vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_mod().
by Alexandre Julliard May 26, 2023
by Alexandre Julliard May 26, 2023
May 26, 2023
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Henri Verbeet : vkd3d: Avoid redundantly initialising "descriptors" in d3d12_desc_flush_vk_heap_updates_locked().
by Alexandre Julliard May 26, 2023
by Alexandre Julliard May 26, 2023
May 26, 2023
1
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Zebediah Figura : vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_div().
by Alexandre Julliard May 26, 2023
by Alexandre Julliard May 26, 2023
May 26, 2023
1
0
Conor McCarthy : vkd3d-shader/spirv: Use the register index count in I/O relative address assertions.
by Alexandre Julliard May 26, 2023
by Alexandre Julliard May 26, 2023
May 26, 2023
1
0
Conor McCarthy : vkd3d-shader/spirv: Use the register index count in shader_register_clone_relative_addresses().
by Alexandre Julliard May 26, 2023
by Alexandre Julliard May 26, 2023
May 26, 2023
1
0
Conor McCarthy : vkd3d-shader/spirv: Use the register index count in I/O register assertions.
by Alexandre Julliard May 26, 2023
by Alexandre Julliard May 26, 2023
May 26, 2023
1
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Conor McCarthy : vkd3d-shader/spirv: Use the register index count in shader_register_get_io_indices().
by Alexandre Julliard May 26, 2023
by Alexandre Julliard May 26, 2023
May 26, 2023
1
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Conor McCarthy : vkd3d-shader/spirv: Use the register index count in default register dereferences.
by Alexandre Julliard May 26, 2023
by Alexandre Julliard May 26, 2023
May 26, 2023
1
0