Conor McCarthy : vkd3d-shader/spirv: Use the register index count in aggregate register dereferences.
by Alexandre Julliard May 26, 2023
by Alexandre Julliard May 26, 2023
May 26, 2023
1
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Conor McCarthy : vkd3d-shader/spirv: Use the register index count in spirv_compiler_get_register_name().
by Alexandre Julliard May 26, 2023
by Alexandre Julliard May 26, 2023
May 26, 2023
1
0
Conor McCarthy : vkd3d-shader/spirv: Use the register index count in I/O registers in vkd3d_symbol_make_register().
by Alexandre Julliard May 26, 2023
by Alexandre Julliard May 26, 2023
May 26, 2023
1
0
Conor McCarthy : vkd3d-shader/spirv: Use the register index count in non-I/O variable registers in vkd3d_symbol_make_register().
by Alexandre Julliard May 26, 2023
by Alexandre Julliard May 26, 2023
May 26, 2023
1
0
Conor McCarthy : vkd3d-shader/spirv: Set the register index count in spirv_compiler_emit_default_control_point_phase().
by Alexandre Julliard May 26, 2023
by Alexandre Julliard May 26, 2023
May 26, 2023
1
0
Conor McCarthy : vkd3d-shader/spirv: Set the register index count in spirv_compiler_emit_dcl_indexable_temp().
by Alexandre Julliard May 26, 2023
by Alexandre Julliard May 26, 2023
May 26, 2023
1
0
Conor McCarthy : vkd3d-shader/spirv: Set the register index count in spirv_compiler_emit_hull_shader_builtins().
by Alexandre Julliard May 26, 2023
by Alexandre Julliard May 26, 2023
May 26, 2023
1
0
Conor McCarthy : vkd3d-shader/spirv: Set the register index count in spirv_compiler_get_invocation_id().
by Alexandre Julliard May 26, 2023
by Alexandre Julliard May 26, 2023
May 26, 2023
1
0
Alex Henrie : setupapi: Use CRT functions for memory allocation where possible.
by Alexandre Julliard May 25, 2023
by Alexandre Julliard May 25, 2023
May 25, 2023
1
0
May 25, 2023
1
0