Nikolay Sivov : d2d1: Improve GetDC()/ReleaseDC() handling on render targets.
by Alexandre Julliard May 23, 2023
by Alexandre Julliard May 23, 2023
May 23, 2023
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Rémi Bernon : windows.gaming.input: Query IGameController interface in TryGetFactoryControllerFromGameController.
by Alexandre Julliard May 23, 2023
by Alexandre Julliard May 23, 2023
May 23, 2023
1
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Nikolay Sivov : d2d1: Create GDI-compatible target bitmap for GDI-compatible target usage.
by Alexandre Julliard May 23, 2023
by Alexandre Julliard May 23, 2023
May 23, 2023
1
0
May 23, 2023
1
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Nikolay Sivov : d2d1/tests: Add some more tests for ID2D1GdiInteropRenderTarget.
by Alexandre Julliard May 23, 2023
by Alexandre Julliard May 23, 2023
May 23, 2023
1
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Nikolay Sivov : d2d1: Reject D2D1_ALPHA_MODE_STRAIGHT alpha mode for HWND targets.
by Alexandre Julliard May 23, 2023
by Alexandre Julliard May 23, 2023
May 23, 2023
1
0
May 23, 2023
1
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Zebediah Figura : vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_nequal().
by Alexandre Julliard May 23, 2023
by Alexandre Julliard May 23, 2023
May 23, 2023
1
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Zebediah Figura : vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_mul().
by Alexandre Julliard May 23, 2023
by Alexandre Julliard May 23, 2023
May 23, 2023
1
0
Zebediah Figura : vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_neg().
by Alexandre Julliard May 23, 2023
by Alexandre Julliard May 23, 2023
May 23, 2023
1
0